Showing posts with label Lighting. Show all posts
Showing posts with label Lighting. Show all posts

10.12.11

DigiHYBIOS Mesh Relaxation





BETTER RESOLUTION: http://vimeo.com/33411827
A numerically calculated mesh was used to simulate a 'hypothetical space'. The script calculates the roof enclosure according to the HYBIOS material system and stops when the minimum span has been reached (red square).  Spatial and lighting needs are taken as driving parameters dictated by the program. Faces of the mesh are culled according to area (blue) (curvature of enclosure to create the light pixelation effect to create different lighting experiences. Currently our efforts are geared towards forming the spaces according to per formative criteria, such as channelling wind speed and pressure, and ventilation.

2.12.11

Lightwell Startegy

As part of a feedback loop system within the digital design realm, modeling the roof light well shafts became an important driver for generating gradations of light and spatial transition.



The physical prototypes created earlier reveal an interesting instance where pixelation of light is mapped on to the interior surfaces. That instance had to be controlled by parameters such as the force vector angle of rotation, pixelation by curvature and the resultant light spot and pixelation created.









The digital generations were rendered with similar lighting conditions. A variation in the cast light effect and location was noticed when the shafts were tilted at angles, and pixelated according to high or low curvature values.